This report presents the worldwide In-flight Entertainment (IFE) market size (value, production and consumption), splits the breakdown (data status 2013-2018 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter’s Five Forces Analysis.
In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million USD in 2013 to 3649 million USD in 2017 with an average growth rate of 16.37%.
Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.
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The In-flight Entertainment (IFE) market was valued at 3650 Million US$ in 2017 and is projected to reach 10400 Million US$ by 2025, at a CAGR of 14.0% during the forecast period. In this study, 2017 has been considered as the base year and 2018 to 2025 as the forecast period to estimate the market size for In-flight Entertainment (IFE).
The following manufacturers are covered in this report:
Global Eagle Entertainment, Inc.
Panasonic Avionics Corporation
Lufthansa Systems GmbH & Co. Kg
In-flight Entertainment (IFE) Breakdown Data by Type
IFE Connectivity & Communication
In-flight Entertainment (IFE) Breakdown Data by Application
Narrow Body Aircraft
Wide Body Aircraft
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Some Points From Table of Content:
Chapter One: Study Coverage
Chapter Two: Executive Summary
Chapter Three: Market Size by Manufacturers
Chapter Four: In-flight Entertainment (IFE) Production by Regions
Chapter Five: In-flight Entertainment (IFE) Consumption by Regions
Chapter Six: Market Size by Type
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